Mobile Development Blog
by Florian Auer
Developers of AR-Solutions are facing problems. There are many scopes, frameworks and platforms. This paper solves these problems for Android and iOS. The results help to start AR-projects and reduce costs. They contain the key features of the most significant SDKs, the best workflow for writing once, running anywhere and they identify sticking points.
Fast and precise order picking is one of the most important tasks in warehouse logistics. To increase the performance here, the employees are supported by a variety of assistance systems. A cutting edge picking optimization method is pick-by-vision with data glasses. We built a fully functional client application with SLAM, barcode scanning, 3D-Object positioning, gesture interaction and REST-Communication. We could determine the major pros and cons for the use of Microsoft’s HoloLens in the field of Pick By Vision.
As a shift worker, you deal with harder circumstances getting up easy and in time. This application is tailored exactly for these problems. If you work in a shift model with changing shifts, the most important thing is to wake up every day on the right time. The user can put in his own shift rhythm (e.g. can change every 3 instead of 7 days) and he is getting awake at exactly the right time on the right day.
Video & Audio Conference for Unity3D using WebRTC by LiveSwitch / IceLink for every platform FrozenMountain supports. Including multi-party conferencing (SFU & MCU). To support video & audio conferencing on the three target platforms, LiveSwitch from FrozenMountain was chosen. It's built on top of IceLink (WebRTC for all Browsers and Native Platforms by FrozenMountain) and WebSync (Signaling, Chat & Data Synchronization by FrozenMountain) with the ability for multi-party conferencing (SFU & MCU).